Apps to the rescue: Part 2

 

Subject(s): Design and technology | Computing

Resources included: Educator notes, Presentation slides, Student sheets

Time: 40 minutes

Target age range: 11-14.

How can we use technology to improve healthcare? Through this module, students will further understand how smart technology can address design opportunities in a healthcare context. Guide your students through the design process of research, analysis and development as they work to address a healthcare product design opportunity with technology.

This is the second of two modules on app-based healthcare. Apps to the rescue: Part 1 contains two fun, interactive activities which set up the design challenge in this module.

Download resources: Educator notes, Presentation slides, Student sheets

GSK_STEM_Education_Apps_to_the_rescue,_part_2_all_files.zip